06
May
2013
Stefan Bauwens

Myst 89 now compatible with the 92+/V200

I recently made a separate small update to Myst 89 so it'll work properly on the Voyage 200 and TI-92+.
However this just makes it compatible, and does not feature bigger and better images. ;)
You can download it here.

Also, TI-Concours is still busy. I reached the final together with Xeda. Sunday it'll (normally be the first part of the final, where'll I'l have a video chat with the judge.

18
Mar
2013
Stefan Bauwens

TI-Concours 2013

TI-Concours started this month, and I entered in for the 68K basic section. The first round is over, so there's still a round2 and final round to be played, if I'm not mistaken.
The objective of round1 was to make Force3/Clou, which is a tic-tac-toe variant.
Instead of just placing your pions, you can also still slide the bases where they're on(8 bases) and move your pion to another spot. Also, each player is limited to 3 pions.
I never heard of this game, but with the help on the World Wide Web, I got the necessary information I was looking for, and in about a week(that's the time we had) I could make this port.
Clou

Although I'm pretty happy with my end result, it looks like I had no other competitors in this round, since I already heard that I was basically the only one who sent a entry(Except Xeda Elnara, who sent a useless program instead for fun).

06
Feb
2013
Stefan Bauwens

Hello TI-84+

A few days ago, my new(secondhand) calculator came in the mail to add to my little collection.
The calculator has an issue turning on, but this seemed to be due to the operating system being corrupted. So my brother could with the help of Brandon Wilson bring it back to a working state.
The TI-84+ is in a decent state and will help me in my goal to be able to run *all* the files on Ticalc.org ;)
The usb feature is new to me, but it looks awesome. The only problem is that it still won't wok on a mac, but this is the fault of TI-Connect X. However that bug should be fixed, I think, in V4, which should come out in april, if I'm not mistaken.

12
Jan
2013
Stefan Bauwens

A sign of life

Yes, I'm still alive, and no I have not yet stopped with programming calculators.
The thing is I have not found a lot of time to do so these past weeks and month.
I have not rightaway an update to Project Mine, but what I probably do can tell you is that I am changing it.
It won't be anymore a 2D minicraft game, but I'm thinking of using the engine to create a rpg sort of game, and since the title will probably remain "Project Mine" for now, I guess it'll be minicraft. :P
But I have to say, these are still just ideas. Please don't be too dissapointed if I decide to do something else anyway.

Hav I programmed something recently?
Actually, yes I have. Not two days ago, actually. I made a fake-chat program for my brother(Ti-basic on my TI-89). It features: real time, bold (random out of a list) names, typed-like (random out of a list) sentences. Although I didn't add a lot of things in the list, I find the neverending chat log, quite entertaining.
I won't be uploading it rightaway though, since it was a present for my brother, and that means it's only for him. :P

Anyway, just wanted to say, I'm still alive and kicking.
Thanks for reading my blog.

10
Oct
2012
Stefan Bauwens

Project Mine

I'm introducing a new project that I'm working on: Project Mine.
I finally, for the first time ever, made a good working smooth-scrolling engine. So cheer with me.
It's intended to become a 2d Minecraft clone for your TI-89. I'm programming it in the language Newprog, which means that I can have 4-level grayscale as well, which you can see in the animated screenshot. I will use the same tiles as the game Minecraft, just converted to 4-level grayscale and eventually edit it.
Currently I'm working on collision detection. For small updates you may want to check this tread once in a while.

23
Sep
2012
Stefan Bauwens

Green Peanuts changes name

You have no doubt already seen that the logo has changed and the name has changed.
So here I make a post to officially announce it. Green Peanuts becomes Stefan Bauwens' Homepage.
The reason here for was that my original plan was to change the name to "The unofficial 68k forums" and create a forum with Drupal(this website's core).
And I actually did so. But I realized that it wasn't such a good idea after all. Drupal forums are pretty unadvanced and there are pretty many forums already out there that have big 68k sections.
My plan was to try and save the 68k community, but this would not help it. Therefore I changed the name again, and since I already had a new logo, it was easier to just use another name.
Also I actually like the new name better, and I hope you do too.
Long live my homepage.

27
Jul
2012
Stefan Bauwens

Why to buy a 68k calc.

I wrote this article on Omnimaga. I think it's not a bad one, so I decided to repost it here and hope it has an effect on you. It's also slightly edited.

When I started programming we had 'only' the TI-92 and the TI-92+ calcs. So I used those. A few years ago I began using a TI-89, which I stilll use. (I even bought another one). I also have started programmed for the z80 calcs. Till then I always had programmed in TI-basic, which is quite awesome on the 68k calcs. A proof of that may be this. You can see that the most featured pure basic programs on Ticalc.org are of the 68k calcs with 14 files. The z80 only have 3 files. I'm not trying to say that the z80 calcs are bad, but trying to point out that the 68k's are even better! In 2011 I made my first program in Newprog, which you can call the Axe for 68k calcs. It wasn't the hardest game but it went very smooth and I had finished it in very few days. It was as fast as an assembly or C program would be. I was really impressed.
Also the beautifull screens(TI-89: 160x100 px TI-92-V200:240x128) make programming on these calcs even more enjoyable.

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25
Jul
2012
Stefan Bauwens

Contest results are in.

Omnimaga let the results of the contest be known today. As I already had been expecting Cyanoid scored pretty low.( It was the penultimate)
I think it's mainly because of the bugs I described in my previous post, and because, I must admit it's just a simple, repetitive game. Another, more satisfying reason could of course be that the other entries are just very good. :P After all there were only 6 entries in total for the z80 category.
Anyway, thanks for voting for me, if you did. I enjoyed the contest and I think the other ones that scored higher than me deserved it, so I'm happy.
You can see the complete judging here.

09
Jul
2012
Stefan Bauwens

Cyanoid released

The Omnimaga Contest has ended and I got my program uploaded in time.
However it has a major bug. My program seems only to be able to run with zStart and freezes your calc upon quiting. I haven't found the reason why yet , though.

Gameplay, however, Is in my humble opinion, pretty good. The A.I. is how I planned it to be. From easy to harder, and then a bit further to probably impossible. ;)
Here's a screenshot with some gameplay:

You may notice a "minor" bug, which is that when knocking a bot down another one dies instead. Hopefully when I have some time I will fix this and the other bug.

Besides the bugs, I hope you can enjoy it enough to vote for it. :)
Also don't forget to check the other awesome entries at Omnimaga.

23
Jun
2012
Stefan Bauwens

Cyanoid

I'm working on a Axe game for the Omnimaga contest called Cyanoid. The goal of the contest is to make a game/program that features (good) A.I.
This will be a simple game where you have to defeat the cyanoids(the A.I) that spawn. Depending how far you are in the game they will get harder and attack you without hesitation.
You may not be touched, or else you'll die immediately. You however have to hit them. The map will be something like 11*8 and have some hard blocks scattered on the screen, which will be like walls making the game a little more harder imo.

The game will start with one stupid cyanoid on the map. Once you beat it, there will be 2 stupid cyanoids. This will continue till 6(not yet sure about this number). Once you beta these six cyanoids there there will be again only one cyanoid on the map, but this time slightly harder(less random movements). And the whole procedure will repeat. I'm thinking about 3 or 4 difficulty grades.

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